EDUCATION

EDUCATION

A Short History Of Education Technology – TeachThought

Selected Timeline of Educational Technology (2000–2025) 2000–2003 Digital tools begin to enter classrooms, led by interactive whiteboards and early online platforms like Blackboard. The groundwork is laid for the shift.

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EDUCATION

Free Artificial Intelligence Tools – TeachThought

26 Of The Best Free Artificial Intelligence Tools by TeachThought Staff This is obviously a field that changes fast. This list highlights free or freemium tools useful for educators and.

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EDUCATION

12 General Critical Thinking Questions About Voting And Government – TeachThought

by Terry Heick Note: This has been updates from a 2018 version Just a quick post that’s self-explanatory enough: It’s almost #ElectionDay! Some questions for student critical thinking: What is.

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EDUCATION

A Conversion Chart For Reading Level Measurement Tools

A Conversion Chart For Reading Level Measurement Tools by TeachThought Staff If you’ve used AR (Accelerated Reader) as a reading motivation tool to set goals and track progress, you’re undoubtedly.

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EDUCATION

Shifting Focus From Ideas To The Effects Of Those Ideas

by Terry Heick It’s not the thinking behind an idea that should bother us, but rather the effect of the idea. #edtech. Content-based academic standards. PLCs. Video streaming. Use of.

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EDUCATION

10 Video Games To Get Started With Game-Based Learning

by TeachThought Staff In The Difference Between Between Gamification and Game-Based Learning, we learned the difference between the two. “Gamification is first and foremost about encouragement mechanics and the system.

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EDUCATION

126 Digital Learning Verbs Based on Bloom’s Taxonomy –

by TeachThought Staff At TeachThought, we’re interested supporters of any learning taxonomy. (We even created our own, the TeachThought Learning Taxonomy.) Learning taxonomies help us think about how learning happens, highlighting.

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EDUCATION

A Bloom’s Digital Taxonomy For Evaluating Digital Tasks

by TeachThought Staff At TeachThought, we’ve described Bloom’s Taxonomy as “a hierarchical ordering of cognitive skills that can, among countless other uses, help teachers teach and students learn.” Whether you’re designing.

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EDUCATION

10 Student Engagement Strategies That Empower Learners – TeachThought

by Terry Heick Agreeing on how to best establish what a learner understands isn’t simple — if for no other reason then understanding itself isn’t simple. The difference between gamification and.

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EDUCATION

The Elements Of A Digital Classroom

by TeachThought Staff What makes up a classroom? Is it the space? A room, for example? Is it the purpose? Can a regular meeting space in a garden be a.

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